![]() ![]() ![]() This mode typically produces smoother results in areas of high noise or shadow. The Custom Control option allows control over all quality settings available in KeyShot. The maximum amount of blurring is 3 pixels. Higher values will cause low resolution images to look overly blurry, but can be used for high resolution renderings. It is advised to leave this setting at the default value of 1.5. Increasing the value introduces more blur, but helps prevent aliasing and reduces sharpness. This sets the amount of blur in pixels applied to the image to reduce the overly sharp look that computer-generated images can have. Note that this does not apply to rendering with area lights, caustics or interior mode as increasing samples while using those features will still increase the quality. This means you can use a lower samples setting when rendering at higher resolutions. Something important to be aware of is that as you increase the resolution of your image or animation, each pixel covers relatively less area of the image. There is a point of diminishing returns where you increase samples past the point of added quality, and just increase the render time. Using the time-based output will lead to more noise in the more complicated frames.Ī sample calculates the color of a pixel. This method is typically preferred over the time-based output for animations, as some frames may require substantially more time to reach the same quality level as levels of detail and complexity change through the course of your animation. Therefore, as the animation plays through the frames you will not see changes/flickering in shadows or noise patterns on materials. This option is ideal for animation output as it guarantees that each frame will be rendered at the same quality. The Maximum Samples option will read Samples Per Frame when the Animation tab is selected under the Output section. Make a note of the number of samples from the HUD and use that info when setting the Max Samples. Turn on the Heads-Up Display (H hotkey) and let the Real-time View sit until the region looks that way you like it. You can also set a Render Region on the Real-time View, focusing on the area, you think will require the most samples to look satisfactory. Before rendering out an animation using Maximum Samples, test your samples with a still image render first. Start low and increase the samples if you still see noise or the render looks grainy. Generally speaking, a simple scene will require fewer samples and a scene with more complex lighting and materials will require more samples. Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).Slaves can be added or subtracted anytime, i.e.Slave scheduling allows slaves to become active or inactive at scheduled times (user system must be enabled, with appropriate privileges).Partial image download – if the image is not done rendering, you can download the rendered results.Supports an “unlimited” number of Slaves with any number of cores (physical / logical).Jobs can be prioritized within the Queue.Queue shows current frame being rendered and remaining time of job.Slaves will be connected automatically by sending packets across the network for detection by the Master for connection.Network Render Queue – everyone can send jobs to the network for rendering.KeyShot doesn’t have to be installed on the Slave system Master/Slave-System – independent of KeyShot, i.e.For example, a computer which has 18 physical cores (36 logical cores) will be recognized as 36 cores by KeyShot Network Rendering. ![]() The core count includes both physical cores and logical cores and is subject to the Network Rendering license’s core limit. KeyShot Network Rendering is available from 16 up to 256 cores and will utilise up to the number of licensed cores. To purchase, please contact LEAP to assist you to select an option based on the number of cores available on your network. ![]()
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