There is a decent amount of variety amongst the ever-increasing horde including special zombies that appear as your danger level increases day by day. All the characters have a derpy little stagger walk that completely fits the pixelated world you inhabit. Visually, DD is throwback animation-wise to the first season of South Park. I’m going down to South Park, gonna have myself a time… The right trigger serves as a manual fire button for the times you need to get a bit more personal, but control is essentially out of your hands. Your base itself can also go through modifications granting bonuses in storage capacity and our personal favourite auto-levelling of your characters if you complete all the quests on a given day. These powers and perks like your character can all be levelled up adding to the surprising level of depth hidden in this title. Having coffee as a base power will extend your daylight hours giving you more time to loot and search for survivors which are helpful especially in the early days of your run. These powers change depending on your initial specialisation which also grants base powers that can also alter how you play the game. They will defend themselves with everything from pocket knives to rocket launchers and you even have the ability via your special powers to call in airstrikes to help clear out hordes. You simple press A to indicate where you want your survivors to go and trust you have the resources to survive. The world is completely randomly generated ensuring you will never know what to expect, except lots of carnage, blood, and plenty of humour.Ĭontrol-wise, DD is more in line with a point and click RTS. From your base of operations, you choose your weaponry and perks as plot your daily journey into the unknown, and that’s not hyperbole. While this is not the case, what is here is both surprising and promising.ĭeadly Days is in itself a strategic rogue-lite that pits you as a pair of randomly generated survivors, trying to destroy the Burger company that has turned society into flesh-eating zombies. Going into this review the game by most accounts looked to be a copy and paste of the well-received Death Road to Canada. However, this zombie apocalypse simulator falls more in line with the thinking that you should never judge a game by its trailer. An adage that fits quite with Deadly Days.
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